Tag Archives: puzzle

Puzzlebeams Title

[Review] Puzzlebeams by Blue Candle Games

General Info

Puzzlebeams is an Android puzzle game by Blue Candle Games. You use laser beams to push colored balls into holes of the same color. There are 40 levels. The game is ad supported, but ads can be removed for a small fee. You can get the game here.


You are presented with a game board which features colored balls, colored holes and laser emitters. By swiping, you activate the lasers pointing the direction you swiped. The lasers push the balls in the direction they fire. The balls retain a little bit of momentum after you shut off the beams, but the collision detection on the beams is pretty generous, so you never get into a position where you hose yourself by having momentum carry your ball slightly too far.

There are 40 levels in the game. So far I’ve been through 20 of them. The core mechanics do not change much. Some removable walls are introduced and a couple of levels have moving walls. Other than that, it’s just slightly more complicated arrangements of the same pieces over and over. A game this simple doesn’t really need more mechanics. I think it was a good design call.

Puzzlebeams has a casual feel. The levels are very short, progress is automatically recorded. I like that the game can be picked up for a minute or two, played and put away. The game play is simple and engaging enough to become addictive. I found myself pulling my phone out of my pocket and playing it every time I was waiting in line for something. I have absolutely no doubt that I will finish all 40 levels.




The graphics are very simple, which I like. This game doesn’t try to dress up it’s gameplay with a bunch of overdone graphics, or unnecessary particle effects. 2D sprites over a simple background gives Puzzlebeams a board game-esque feel, which I really enjoyed.


Sell level packs to up the level count. I would pay to extend this game to 80 levels, without question.

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[Review] Cartesian by Betashark

Cartesian is a laser based puzzle game by Betashark. You play as a mining robot who is trying to rescue three miners from an alien planet. You are armed with a laser that you use to destroy enemies and to unlock doors by lighting up orbs which are the same color as your laser. Hostile enemies appear and try to shoot you with their own lasers. Switching the color of your laser and using mirrors to reflect your beam are core mechanics of Cartesian.

Cartesian gameplay

Cartesian gameplay

Cartesian has a very portal-esque vibe and a casual, light-hearted vibe. Lives are infinite and dying only sends you back to the beginning of the current level. Levels are pretty short so it doesn’t feel like you’ve been set back too badly. Cartesian is well suited to casual or busy players. Cartesian is very friendly to short, interrupted play sessions. Saves are frequent and automatic.

Levels in Cartesian are incredibly well designed. I was amazed with how hard some of them were to solve and at how many different angles and movements were needed to get through. The game is engaging from start to finish, and with a run time of about three hours, it doesn’t overstay it’s welcome.




Cartesian feels like it has a very solid core, but it could use a little bit more polish. In particular, I think the game needs a hint button, for when players get badly stuck (I was able to ask the developer when I got stuck, but most users probably will not have that privilege). I’d also like to see a control reference added to the menu you get when you pause.

I would love to see this game Greenlit through Steam. Its better than many of the other platform/puzzle games I’ve seen there.

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