The purpose of this blog will be to show people how to make retro style games with GameMaker Studio. GMS is expensive, I try to keep costs down by mostly using free or very cheap software.
I picked GMS over cheaper alternatives, like Construct 2, because GMS is easier to use and more powerful. Plus it exports to more platforms than most other engines. All code/art I create will be FOSS, under the loosest, most permissive license I can find. GMS project files will be available for download for each week’s project.
I plan to release a post on this blog, daily, starting 8/3/2015.